Purpose of study
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems.
Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
The national curriculum for computing aims to ensure that all pupils:
§ can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
§ can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
§ can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
§ are responsible, competent, confident and creative users of information and communication technology.
Subject content Key stage 2
Pupils should be taught to:
§ design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
§ use sequence, selection, and repetition in programs; work with variables and various forms of input and output
§ use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
§ understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
§ use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
§ select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information